SUNNYVALE -- In 48 hours of intense genius, bonding and pure geekdom, teams of young engineers and digital artists focused nonstop on white boards and laptop screens to each create a video game, an endeavor that normally takes a few months to several years.

The 30-plus programmers camping out on the linoleum floors of Cogswell Polytechnical College classrooms were among the more than 16,000 game developers in 63 countries participating in the Global Game Jam, a two-day, noncompetitive marathon of video-game creation.

Similar conclaves were held in Santa Cruz and San Francisco. Fueled by Maui potato chips, trail mix and caffeine in various forms, programmers worked nonstop, by turns catnapping here and there.

Why did the time frame have to be so compressed?

"If you have a lot of time, you procrastinate," said Dustin Bayer, 20, a sophomore at Cogswell, a 125-year-old institution that's become one of the pre-eminent schools in video game design and digital cinema.

And there's nothing like a deadline to concentrate the mind. Beginning Friday afternoon, "we spent a couple of hours throwing out terrible ideas," said Zach Childers, 21, a sophomore.

In his group, there were the initial glitches -- only one of the computers could connect to the Internet -- and subsequent ones -- when team member Troy Norcross, 27, twice lost hours of scripting after the Unity engine "hiccuped."

Marathon programming


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